ENPTBrazil · AsiaContact
Multiplayer · Co-op · Physics

Multiplayer & co-op game studio

Heimo builds online co-op and social games on physics-based simulation. We co-develop gameplay, online play and backend with game teams, and our artists make the characters, karts and worlds that keep each season fresh.

Built withPhoton QuantumPhoton FusionSpacetimeDBUnityPartner
3,000+Game assets delivered
Top 5CrazyGames Game Jam
24hCoverage, with teams in Brazil and Asia
2021Making client games and our own since
Our work

Games we've built and grown

Top 5 · CrazyGames Game JamOur own game · online

Mystic Soccer

Online football with powers, 1v1 to 3v3.

Full developmentMultiplayerBackend
Moody Madness: the start gate of the pirate island track
Client game · full development

Moody Madness

Multiplayer kart racer, built end to end.

Full developmentMultiplayerVehicle physicsTournamentsLive ops

Also on our list: Go Island, a client game from 2024.

Why Heimo

Games people play with their friends, and keep playing.

Fields & Friends: friends fishing and playing together by a lake

Friendslop

Chaotic co-op that turns into clips, streams and invites.

Social first

Friends, parties and shared moments that bring players back.

Physics that's fun

Bumps, crashes and chaos that everyone sees the same way.

Four art styles from our projects: painterly 3D, toy-like 3D, illustrated 2D and cartoon 2D

AI-first production

More content, faster and for less, with artists directing every piece.

And it holds up
Ready for launch day
Server costs that scale
Low latency worldwide
Easy to keep running
Art

2D and 3D art

Painterly 3D art from Fields & Friends
Painterly 3DFields & Friends
Toy-like 3D art from Moody Madness
Toy-like 3DMoody Madness
Illustrated 2D art from Mariana
Illustrated 2DMariana
Cartoon 2D art from Mystic Soccer
Cartoon 2DMystic Soccer
Mariana, character concept: rough sketches, clean lines, grey values and final colour with palette
Mariana · character concept, sketch to colour
Moody Madness character concept sketches with notes
Moody Madness · character sketches
Reaper character concept in three views
Reaper · character concept
Environment concept: hills with a chapel and tombstones
Environment concept
Galleon Ghost kart model sheet
Moody Madness · kart model sheet
Studio

A new studio, built for how games are made now

A build every weekProgress you can play.
One open boardNothing hidden.
Almost 24-hour coverageBrazil and Asia teams.
Senior peopleThey build your game.
Blog & devlogs

From the team

Visit the blog →
Articles

Social and co-op game design

Devlogs

Behind our games and art

First posts soon
FAQ

Questions teams ask us

How do we start working together?

Most teams start with a two-week multiplayer audit: we play your build, read the code and hand you a written plan. If you are starting from scratch, we begin with a co-op prototype instead.

Will it hold up on launch day?

Yes. We plan for your peak, your budget and your players' regions before we build anything.

Can you add co-op to a game built for single player?

Often, yes. In two weeks we tell you what it takes and what it costs.

Do you work inside our tools and pipeline?

Yes. We work inside your tools and ship a playable build every week.

Do you also make the art?

Yes. Our artists make 2D concepts, 3D characters, karts, environments and props, rigged and ready for your engine.

Who owns what we make together?

You do. The code and art we make for your game belong to you.

Where are you based?

In Brazil and in Asia. Between the two teams we cover almost 24 hours a day, so there is always someone on your game, whatever your time zone.

Contact

Let's talk about your game

No forms. Leave your email and we book a call.

Reply within one working day.