Mystic Soccer
Online football with powers, 1v1 to 3v3.
Heimo builds online co-op and social games on physics-based simulation. We co-develop gameplay, online play and backend with game teams, and our artists make the characters, karts and worlds that keep each season fresh.
2DCharacters, karts and worlds, designed before anything is built.
Modelled, rigged and ready to animate.
3DFrom model sheet to game-ready, season after season.
Whole race tracks, themed for every season.
Menus, HUDs and screens players love to tap.
Online games that feel great to play together.
MultiplayerSeasons, events and tournaments that keep players coming back.
MultiplayerTurn your single-player game into a game for friends.
MultiplayerKnow what is wrong in two weeks. Play it online in six.
Tell us about your game. We will point you to the first step.
Online football with powers, 1v1 to 3v3.

Multiplayer kart racer, built end to end.
Also on our list: Go Island, a client game from 2024.

Chaotic co-op that turns into clips, streams and invites.
Friends, parties and shared moments that bring players back.
Bumps, crashes and chaos that everyone sees the same way.

More content, faster and for less, with artists directing every piece.




















Most teams start with a two-week multiplayer audit: we play your build, read the code and hand you a written plan. If you are starting from scratch, we begin with a co-op prototype instead.
Yes. We plan for your peak, your budget and your players' regions before we build anything.
Often, yes. In two weeks we tell you what it takes and what it costs.
Yes. We work inside your tools and ship a playable build every week.
Yes. Our artists make 2D concepts, 3D characters, karts, environments and props, rigged and ready for your engine.
You do. The code and art we make for your game belong to you.
In Brazil and in Asia. Between the two teams we cover almost 24 hours a day, so there is always someone on your game, whatever your time zone.
No forms. Leave your email and we book a call.